﻿assests/ => extra content for the project, like images, spritesets (rgas), sketch, calendar, ...
cfg/ => configuration files for cpctelera project (build, compression and music used)
doc/ => documentation:
	- authors.txt => authors and libraries involved (English)
	- autoría.txt => authors and libraries involved (Spanish)
	- c_to_bin.sql => SQL procedure, converts C array to binary data
	- cdt.bas => BASIC loader for the game (Tape)
	- diario.txt => Personal diary of the last days of developing (Spanish)
	- disc.bas => BASIC loader for the game (Disc)
	- lgpl.rtf => License for free distribution
	- Making-of.pdf => Making of the game (Spanish)
	- Manual.pdf => User manual (Spanish and English)
	- screenshot_*.png => game screenshots 
	- text_to_font.sql => SQL procedure, converts text to project-coded data form messages
	- video.avi => Promotional video
dsk/ => extra files for creating the game and dsk file
	- data1.bin => extra data (graphics, text and main music) ENGLISH
	- data2.bin => extra data (graphics, text and main music) SPANISH
	- screen*.bin => loading screens
	- splash.bin => cpctelera splash screen
gfx/ => files to compress (3 world boards)
music/ => music files in Arkos Tracker v1, and instruments fro FX
src/ => source code, my code and the one generated from automatic process (music_conversion, ...) To get the binary file you can use the make command as usual in cpctelera projects. But it's recommended using build.sh script to build the cdt and dsk files properly.
_index_ENG.txt => This file in English
_indice_ESP.txt => This file in Spanish
build.sh => Personal script for creating and loading the game
cobra.cdt => Game in cassette format
cobra.dsk => Game in disk format
Makefile => cpctelera script for creating the game (not modified)

Game tested with:
	WinApe 2.0 Beta2
	RetroVirtualMachine v2.0 Beta-5
	CPCE v1.90