&BDCD | TXT DRAW CURSOR |
Action | Places the cursor on the screen, if the cursor is enabled |
Entry | No entry conditions |
Exit | AF is corrupt, and all other registers are preserved |
Notes | The cursor is an inverse blob which appears at the current text position |
&BDD0 | TXT UNDRAW CURSOR |
Action | Removes the cursor from the screen, if the cursor is enabled |
Entry | No entry conditions |
Exit | AF is corrupt, and all the other registers are preserved |
&BDD3 | TXT WRITE CHAR |
Action | Writes a character onto the screen |
Entry | A holds the character to be wntten, H holds the physical column number, and L holds the physical line number |
Exit | AF, BC, DE and HL are corrupt, and all other registers are preserved |
&BDD6 | TXT UNWRITE |
Action | Reads a character from the screen |
Entry | H contains the physical column number, and L contains the physical line number to read from |
Exit | If a character was found, then Carry is true, and A contains the character; if no character was found, then Carry is false, and A contains zero; in either case, BC, DE, HL and the other nags are corrupt, and all other registers are preserved |
Notes | This routine works by comparing the image on the screen with the character matrices; therefore if the character matrices have been altered the routine may not find a readable a character |
&BDD9 | TXT OUT ACTION |
Action | Writes a character to the screen or obeys a control code (&00 to &1F) |
Entry | A contains the character or code |
Exit | AF, BC, DE and HL are corrupt, and all other registers are preserved |
Notes | Control codes may take a maximum of nine parameters; when a control code is found, the required number of parameters is read into the control code buffer, and then the control code is acted upon; if the graphics character wnte mode is enabled, then characters and codes are printed using the graphics VDU; when using the graphics VDU control codes are printed and not obeyed |
&BDDC | GRA PLOT |
Action | Plots a point in the current graphics PEN |
Entry | DE contains the user X coordinate, and HL contains the user Y coordinate of the point |
Exit | AF, BC, DE and HL are corrupt, and all other registers are preserved |
Notes | This routine uses the SCR WRITE indirection to write the point to the screen |
&BDDF | GRA TEST |
Action | Tests a point and finds out what PEN it is set to |
Entry | DE contains the user X coordinate, and HL contains the user Y coordinate of the point |
Exit | A contains the PEN that the point is written in, BC, DE and HL are corrupt, and all others are preserved |
Notes | This routine uses the SCR READ indirection to test a point on the screen |
&BDE2 | GRA LINE |
Action | Draws a line in the current graphics PEN, from the current graphics position to the specified point |
Entry | DE contains the user X coordinate, and HL contains the user Y coordinate for the endpoint |
Exit | AF, BC, DE and HL are corrupt, and all others are preserved |
Notes | This routine uses the SCR WRITE indirection to write the points of the line on the screen |
&BDE5 | SCR READ |
Action | Reads a pixel from the screen and returns its decode a PEN |
Entry | HL contains the screen address of the pixel, and C contains the mask for the pixel |
Exit | A contains the decoded PEN of the pixel, the flags are corrupt, and all others are preserved |
Notes | The mask should be for a single pixel, and is dependent on the screen mode |
&BDE8 | SCR WRITE |
Action | Writes one or more pixels to the screen |
Entry | HL contains the screen address of the pixel, C contains the mask, and B contains the encoded PEN |
Exit | AF is corrupt, and all other registers are preserved |
Notes | The mask should determine which pixels in the screen byte are to be plotted |
&BDEB | SCR MODE CLEAR |
Action | Fills the entire screen memory with &00, which clears the screen to PEN 0 |
Entry | No entry conditions |
Exit | AF, BC, DE and HL are corrupt, and all the other registers are preserved |
&BDEE | KM TEST BREAK |
Action | Tests if the ESC key has been pressed, and acts accordingly |
Entry | C contains the Shift and Control key states, and interrupts must be disabled |
Exit | AF and HL are corrupt, and all other registers are preserved |
Notes | If bit 7 of C is set, then the Control key is pressed; if bit 5 of C is set, then the Shift key is pressed; if ESC, Shift and Control are pressed at the sarne time, then it initiates a system reset; otherwise it reports a break event |
&BDF1 | MC WAIT PRINTER |
Action | Sends a character to the printer if it is not busy |
Entry | A contains the character to be sent to the printer |
Exit | If the character was printed successfully, then Carry is true; if the printer was busy for too long (more than 0.4 seconds), then Carry is false; in either case, A and BC are corrupt, and all other registers are preserved |
&BDF4 | KM SCAN KEYS |
Action | Scans the keyboard every 1/50th of a second, and updates the status of all keys |
Entry | All interrupts must be disabled |
Exit | AF, BC, DE and HL are corrupt, and all other registers are preserved |