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Wed, 8 Jan 2014

The Hobbit, pt 2

for the film,
for the technology,
for the use of technology

So I went to see The Hobbit, part 2, at the Imax. In 3D, despite my misgivings from last time. It is again a jolly fun romp, and worth seeing.

The technology still has problems. Scenes with lots of movement are blurry and juddery. If I didn't know better I'd swear that they'd run out of time on the rendering farm to render all the frames, and so just doubled frames up to drop the effective frame rate from 24 fps to 12 or 18 fps. Apart from this, however, the use of 3D was a lot more effective. It seemed in the previous film that there were only a small number of layers at different distances from the viewer. This time, it looked far more like true 3D. In some sequences it was very effective indeed.

However, there are still problems. People often look like 2D cutouts in a 3D scene. I can only assume that this is because Peter Jackson had an attack of the OMGWTF3DBBQLOLLERSKATE and so made all the CGI components (and they're present in most shots to some degree) have more depth than they should. In some cases he went way too far, and while the 3D was very effective it made me a bit dizzy. Yes, spinning and falling down a shaft would do that to a soul, and he recreates the feeling faithfully. However, it needs to be remembered that his film is a work of entertainment, not a training simulator for astronauts, and so he needs to tone it the fuck down.

Last time, I was decidedly "meh" about the whole 3D thing, giving the technology just two stars. This time, I can say that it definitely helped in some places. Perhaps the technology has moved on, or perhaps the director and his post-production crew, with a bit more 3D experience under their belts, are simply better at their craft. Whatever the reason, I'm reasonably positive about it, and I now think that 3D can add to a film. This one, however, I think I'd still prefer to watch in 2D.

Posted at 01:20 by David Cantrell
keywords: film | geeky
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